So, this is meant to be a quick and dirty technical guide to how I approach my game architecture. And when I first started I found there wasn't much documentation around for the general architecture of rhythm games. Devlog #0 - How to Dismantle an Atomic Bomb (Breaking down the Rhythm Game) I've done rhythm games a few times, and in fact they're the only kinds of games I've seriously worked on and ever want to do. Hopefully you will find this devlog interesting too! I'll start with going into detail about rhythm game design and the programming challenges in going from prototype art to full blown HD. Willy Chyr's Relativity devlog has been a joy to read, and served as the main inspiration in deciding to do this. We have a tumblr that serves more of a visual progress indicator with concept art and so on, but this will be a more thorough writeup. This devlog serves to chart my struggles and lessons learnt from the programming side of things. We're competing with 15 other student teams in this competition, who are all probably spending their limited time more wisely than writing a devlog heh. And we have five weeks from today to get a revamped, high quality version of this game out for the Dare exhibition in Dundee, Scotland. We're representing the University of Cambridge, California Institute of the Arts, and Berklee College of Music. We recently got selected for the Dare to be Digital 2015 competition, which is a student competition for game developers. Our artist Kyle is an artist behind webcomic Soul Symphony, and our composer Jade is a music student at Berklee College of Music. This is the second project I'm working on, which is also a tough-as-nails one-button rhythm game, and this time I'm working on it in a team. You might know me from Rhythm Doctor, which won an IGF Student award last year. Or here on mobile for $1, with free updates as this game progresses! A Dance of Fire and Ice is a tough one-button rhythm game about turning geometry into music. V0.4.Hi guys, (2nd August) Check our new trailer for next weeks Dare build ! Play original version here! Or here on Kongregate. Having technical issues? You can check our Technical Problems FAQ, or email support questions to: or leave a message in the #adofai-bugs channel on our Discord! Let us know what you think in the comments! Please note: the itch version does not come with a Steam key. Tackle new songs and new rhythms as we expand the game with free level patches over the coming months.Ĭlick the "Buy Now" button below to get the full version. Play new levels for free: The full version contains more than 15 worlds.Post-game challenges: Speed Trials for each world and blisteringly fast bonus levels for the brave.when you're not limited to cardinal directions, there are a lot of new interesting rhythms to play with! New angles: Triangles are triplets, skewed verticals are swung notes. Remastered Art: Soar through each genre of music in a variety of colorful fantasy landscapes.Use whichever key you want on the keyboard. Play our IGF nominated other rhythm game, Rhythm Doctor! Soundtrack | Neo Cosmos DLC | Neo Cosmos DLC Soundtrack | tweet us? Note that the itch.io version here is cheaper than the Steam version because it does not come with Steam Workshop support (Steam doesn't allow it!). Level editor and custom levels are still totally available, you just have to load the levels manually from a URL. If you like the browser demo at the top of the page, you can scroll down (or check Steam) to get the paid full version with remastered art and lots more features and levels! You control two orbiting planets as they travel down a winding path. A Dance of Fire and Ice is a strict one-button rhythm game.
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